Ai Within the Creative Process
As I delve more into the world of generative Ai, I’ve been experimenting with different ways of incorporating Stable Diffusion into my workflow. Below is a summary of how I used a panel from a comic I illustrated to create a realistic representation of it. Interestingly enough, it ended up fairly time consuming, and it was a good discovery project to examine the various advantages and limitations of using Ai within the creative process.
Here is the original comic panel. Old-fashioned pencil and ink, then digitally painted in Photoshop.
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To create an accurate rendering of the image, I needed to use the ControlNet extension in Stable Diffusion. I experimented with various preprocessors, but ultimately settled on Canny, Open Pose, and Depth Map. For the Canny preprocessor, I uploaded my original line art, as this preprocessor will use the line art as the guideline for the overall composition and placement of objects. For the depth-map, ControlNet typically can automatically create a depth-map from your image, however with my heavily detailed illustration, it had a hard time guessing the depth of the image. Therefore I had to paint one from scratch, which wasn’t overall too difficult, as long as I had the general depth approximations. And finally, I used the open-pose preprocessor to have ControlNet copy the pose of the subject of the illustration.
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Next step was to generate the images. This was quite the time consuming process, as after each few iterations, I would make slight changes to the positive / negative text prompts, step counts, CFG scale, as well as experimenting with different control models (Ultimately settling on my go-to model “Analog Madness”).
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Out of all the iterations, this one below I found turned out the best. Which still not close to useable, but would provide a good enough base to build on in Photoshop. At this stage some Ai users would continue making adjustments within Stable Diffusion using Inpainting, however I felt I would have more comfort and control to finish it off in Photoshop.
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One part of the Ai render I didn’t like was the pose of the subject. Although it was following the pose based on the Open-pose preprocessor, the Canny preprocessor was forcing the Ai to use my line-art as a guideline for the pose as well, and the anatomy of how I drew the girl was far from perfect and wouldn’t translate to real-life too well. So I tried again, but only using the Open-pose processor this time, and limiting my text prompts to only describe the subject of the image. Once again, I got to a “good enough” stage, as I planned to do the remainder of the work in Photoshop.
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With the new render of the subject, I incorporated her into the previous render of the total scene. At this stage is where I found Photoshop’s Generative Fill to be quite useful, as I was able to spot-fix areas here and there to better align with my original illustration. However I still had to resort to quite a bit of extensive digital painting – creating the subject’s shirt, edits to the mannequin and armor, the belt she is holding, extension cord, and general painting-in color corrections here and there.
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All in all I’m pretty happy with the result. But it made me think on the whole Art vs Ai discussion; or more precisely, Artist vs Machine. How much of this piece could I say that I created? Or would we label this as “Ai art”? Although it was my original illustration that guided the concept and near-pixel accurate composition, the realism of it was Ai generated. However, I did edit the piece in Photoshop in the same manner I do with stock photos and digital painting. So in this case am I the artist and Ai was the assistant? Or is it the other way around? Was it an equal effort partnership, or was Stable Diffusion just simply a tool I used? Do my text prompts count for anything? Is it even “art”?
All questions and no answers – but I guess only time will tell if we will ever answer them!
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